*Screenshots of "Chuck"* Approach: For this week, I began the task of creating an explanation-video for the work I accomplished in the previous semester. My research was based on using 3D rigging techniques and applying them to 2D animation software (After Effects) that would end up being used by myself and possibly other animators in the future. Beginning steps included writing and initial script and including aspects of our research in said script. I honestly couldn’t think of what to write at first, so it just ended up with my expressing all my thoughts onto my initial proposed script. I then went back and sectioned what I thought would make more sense in the scope of the writing and the explanation to the audience. Afterword, I created some preliminary storyboards and tried to export them as a GIF sequence, but ultimately failed in my attempt to do so as I’m not familiar with Photoshop’s GIF creation. Currently I am still obtaining assets for my presentation, as I have my rig created, but I am not sure how to fully break down the video. Choices Made: After receiving some feedback from my professor in class, I attempted to revise what I thought would be a better read for an audience and make my script less word-heavy and more visually interesting. I tried to think in the aspect that I would be using motion graphics to make the video itself appealing and easier to look at, with supporting research visuals and text that would make it more self-explanatory. After revising, I emailed my professor for further comments and revisions, received such, and moved forward with tweaking my script more. I will have to end up changing my storyboards and most likely change my script once or twice more before coming to a satisfactory and informative end, as I feel very incompetent in my skill so far. I went back through my rig and decided what parts were more important to mention than others, and attempted to explain in an easier fashion what would make sense to an audience (such as IK or FK control schemes). Inspirational Sources: A main source of inspiration for actually creating this rig is based off of the FX series Archer. Every piece is made in Illustrator with specific rotation points that eventually become the basis for the rig. This in turn leads the animation team to rig the character in after effects, and be able to fully utilize the wide range of tools it offers in order to make the character resemble a stylistic "comic" rendering, as well as being able to have anyone on their team animate the character easily. *Example breakdown of "Archer" from the FX-based series Archer* Questions Raised & Needs: Some issues that I had while going into this concept of creating an explanation video:
Next Steps: What I need to do next is to gather my assets and create new storyboards based on the feedback from my peers. I would also have to ask others to try my rig for the moment and see what they have to offer in regards to its structure, its versatility (as limited as it is), and what they have to offer to make it easier for them and myself to control in the future. I would like to also record and possibly refine my script if necessary if it happens to become too wordy for the video. I was told about the notion of "Say vs. Show" in regards to how much is needed to actually get the point across. In the case of this explanation video, I believe the idea of "Less is More" makes sense with how much should be said. And of course I would love to continue working on this rig as it has a significant importance to me as an animator and storyteller. In regards to that, Chuck will eventually (and hopefully) be able to turn around, look left and right, and interact with different objects around them. I'm deciding whether or not he will interact with live-action objects, 2D objects, or 3D generated objects. This will lead to more interesting tests in the future. -Taylor Olsen Comments are closed.
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May 2020
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