Approach: SELF RANT: I let myself down this week, meaning I am behind; ironically it appears to be mirroring that of last years attitude towards my own track of research. This topic of sound and motion is worth my time and I should put in the effort for my research and for those who would benefit from it. I consider it to be something that would push my boundaries of what I thought I could initially create, and how these insistent distractions towards me completing my work will eventually go away so I can find time to appreciate what others would gain from my work. I need to do it for myself and that's that. Now that I'm done ranting, back to business. I feel compelled to make things right this next coming week. This last week I explore the use of MIRA in my Max-patch, but found that there is an issue with using the jit.window in the compatibility of the patch loading onto the Ipad screen. This was discouraging as I couldn't find a solution online to how I would solve this issue--but there might be a way to have the video it found stream to another window type and have this window (rather than the jit.window) be the main output of the visuals that are being observed. Choices Made: I chose this week to focus more on my mental health dealing with the overwhelming amount of work being put on me (from my own faults of signing up for studio courses), and regaining the drive that I needed in order to accomplish and catch-up on the work that I didn't complete this week prior. I went ahead (as mentioned) and began using MIRA as a means to make the interface of using Max/MSP/Jitter more friendly to users who weren't familiar with the software. While creating and interacting with the app, I realized that there is a heavy influence of interface design that is also at play here. I went ahead and made many of my objects within the patch larger so there wouldn't be an issue with pressing any buttons that didn't look necessary to touch. I also fiddled with some colors and layout, putting the whole patch on a black background and highlighting the only things that I thought needed to be considered as important. Inspirational Sources: Visual Music - Animation Studies "Music informs images just as images inform music. This sounds simple enough, it is a manifestation of an essential (yet often overlooked) aspect of perception, that of “sense-giving” and of “sense-receiving”...One could paraphrase Norman McLaren and posit that “Visual Music is what happens between the music and the images"...."Yet, if we agree with Maurice Merleau-Ponty (“Perception is constitutive”), we must acknowledge the/our all-important subjectivity as being that which provides (or not) the sense we are talking about, be it given, and/or received. We are therefore confronted by (the experience of) elements that are always in flux: if one is foreground, the other is background, and if our gaze changes, intentionally or not, the priorities change accordingly." This is fascinating to me, as I have considered heavily the influence of what was more important to the visuals and the sound playing off of each other. I hadn't considered that it should be in a constant state of flux between the two, and learning this as a consideration to the process of experimenting alleviates some of my stress to have the audio be the main facet of interesting content. This post also mentions that the "space" between images and music is, "subject to various tensions". This includes being "literal" and "equivocal". In the 'literal' sense, this is based more on the figure/ground differentiation, showing that images and music are two different 'things' to be considered. In the 'equivocal' sense, where music and image are both equals and they can both no longer be identified as separate elements, but coexist with one another within one realm of content. I would also like to thank my professor as a source of inspiration this week. Maria is a considerate and passionately driven individual in the realm of animation and research; she is a constant force for good and makes sound and reasonable decisions for herself, the department, and others. I feel as though I'm lucky to have her around and even be in the same room as her. She knows how to look at/address specific issues in design thinking, and personal woes. I considered most of the work that I was doing as a facet to pleasing others, but I need to STOP doing that. This is for me, this is about what I want to make and how I want to utilize it. Whether or not it is found interesting by others is solely up to them, but there won't BE ANYTHING if I don't get my ass in gear, and work towards my goal.
Questions Raised & Needs:
Next steps: Keep my chin up and work. Take advice from others and relax when necessary. Don't worry about what "could" be, but what I can work with at the time being. Take everything one step at a time, don't overload myself with useless probabilities and focus on what's important: Health, wife/friends/family, curiosity to learn and explore, giving myself some slack (because what I am doing isn't easy), finding the balance, following a schedule, feeding the cat-brats. -Taylor Olsen Comments are closed.
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May 2020
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