*Playblast of the environment from the interior view of the car.*
Approach:
During the week I began working with my cameras in the Maya scene for the pacing of the utility poles and adjustments for the lighting. I went back and referenced my light layout and had to add a few more for the sake of making certain small areas visible; such as the inside of the car and the small lock on the door. I also began putting together a refined storyboard in Photoshop and assembled in Premiere. It's very basic, but in my opinion necessary for understanding how the pacing of the short will feel. I also made a play blast of the scene with the camera in the car window. Choices Made: I chose to make the window section of the car just a small diorama with holes on both sides of the enclosure. I'm using a sky-Dome light in Maya for a natural look on the utility poles and the outside environment. I decided to include some extra lights where the sun spot is visible, and use them for the atmospheric-fog in the light. My main goal was to make sure that when a utility pole passed in front of the light, we can see the light bend around the edges of the pole, as well as see the shadows visibly cast from the light of the sunshine. I'm not sure how I'll end up lighting the lock on the window, it has proven to be difficult. I think that I'll perhaps have to do a separate render pass and layer it on top of the other for the sake of making sure the lock is lit (and we can see the shadow move indicating the passage of time).
*Rough animatic of the short.*
Inspirational Sources:
Although it doesn't resemble the style that I am looking to create, I do appreciate all of the visual aesthetic it has to offer. The animation is done by "Cossa", and they remind me of Roy Lichtenstein. It has this pop art representation, while the color palette is muted but chosen carefully. It's only a green, red, blue, white/black throughout. I really enjoy the way that they executed transitions and other camera tricks. There is a point with cards on the table that become 3D. The camera dives down deep into one like a tunnel and the effect is extremely satisfying to watch. I'd like to utilize some inspiration based on the transitions and maybe utilize them in my short. Stephanie Richards — Gong from Pomp&Clout on Vimeo.
Questions Raised & Needs:
Next steps: Next week I'll be working more with finishing up the edges of the road to make them seem more realistic than they are right now. At the moment it just a solid plane. I'd like to add some bushes, trees, stones, something to cover up what's there now. I also would like to consider using image planes rather than actual objects. I'll also consider using a normal map for the side of the road, it will probably need to be tile-able. -Taylor Olsen Comments are closed.
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May 2020
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