Approach: This week was the ACCAD open house: a wonderful time for research projects, students/academics, and the general public alike to come together and appreciate what the DAIM and DRD track at Ohio State have to offer. I spent more of this week preparing for the installation and presentation of my project rather than the actual project itself. But. the open house gave me a new appreciation for what I was doing. Seeing everyone enjoy and experiment with my "Visual Audio-izer" created innumerous conversations between physcial therapists, and installation artists the like. One such individual, Janet Weisenberger, who is affiliated with physical therapy and is a speech and hearing science professor, suggested that the work could be used as a means of helping those who're in need of music therapy in an unrestricted environment. Using it would be another means of informing a patient how they're moving their body in a sonic setting, rather than having to focus solely on coaching of a therapist. Choices Made: This week I did more research into the different researchers behind sound settings within the animation world. I went an re-rented Paul Wells', "Understanding Animation", and chose to copy those pages as well. Below you there is links to the full Chion document and Deutsch aspects of synchrony in animation. I figured out this week how to get the amplitude distributed among selected objects depending on the screen space it takes up. This means a value of 1000px out of 3000px would produce 1/3 of the total amplitude allowed out of the speakers. Many people also noticed that the feedback was a little slow--I'll have to look into this, but I think it's because the computer is located in a different room, and the usb-connection to the webcam is on a connection-splitter. I also considered that I should have the webcam on the ceiling but found that I didn't have a long enough cord/way to prop it up there. During the open house though, Oded (a theatre/dance specialist at ACCAD), said that he could help. I'll be asking him soon for this. Many children liked moving around the space as well. They enjoyed the small lights within the paper boxes that simulated the sound. A good amount of adults also became curious of how it worked. I usually just explained that the box was the catalyst that activated the sound, and it noticed the light within the room. I would sometimes pull out my phone and use it as an example. The screen or the light from the flash was noticed as an object. ---Once I left for a few minutes for a drink/restroom break, and came back into the sound room and had a group of six people shaking the cubes and dancing randomly throughout the room.
Inspirational Sources:
Using the Open House as a means to find inspiration within the work that I've done, as well as my other classmates and people of ACCAD, made me appreciate again how hard everyone works towards their projects. I feel as though the general public is very welcoming of everything we do. just being able to hear, "Oh, this is cool." as subtle as it is, has an effect on the one who made the piece they're experiencing. Questions Raised & Needs:
Keep working towards having the ability of a better sound to be translated. Use the amplitude and scale attributes as synonymous relationship. Making the ability of the patch to notice multiple objects within the scene. -Taylor Olsen Comments are closed.
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May 2020
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