Intro: For this project, we were introduced to using Shogun and MotionBuilder. The main goals for this round of captures was to familiarize ourselves with the software and be able to capture a "simple prop". This prop was to not having any complex joint structure--meaning nothing that would bend or act like an arm or leg. It was about how the object was influenced and could be visualized to something else. Some others in the class use cubes, sport balls, swords, etc. Our group went with a hoola hoop. Working/animating with MotionBuilder: As seen with the figure above we were to place markers around the object itself for the data to be streamed correctly. We later learned that this was incorrect--as having markers placed evenly around the edges meant the system would lose track of where to place each point. We solved this by placing markers that weren't equidistant from one another on either side. This made defining a root/end joint easier to manage, and easier to capture. We ended up not using Shogun because of licensing issues on personal machines. Within ACCAD there is only a few machines that have the Shogun app installed; luckily we were more concerned with using MotionBuilders versatility. We needed about 2-5 motion sequence variations. Ours were as follows:
Outcomes: The pendulum motion became a tire swing--I was able to use nCloth to animate the rope between the two. As for the spinning, I decided to create a coin spinning on it's axis. Each sequence was sent into Maya for further previsualization. The geometry was attached to the root joint of each motion-take. Extraneous elements were added for the sake of visualization (Ex: ground plane, rope, bg, etc.) **Please note that these scenes are not "beauty" rendered. The point is for the motion and how this can be used in a previsualization.** Both can be seen in the example vids below:
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May 2020
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