For this pressure project we had 4-hours and some “goals” to attempt to achieve: 1. Someone laughs 2. Maintain surprise for more than 10sec 3. Maintain surprise for more than 30sec 4. Picks up a number between ‘1’ and ‘5’ and reacts Ideation Initially for my Pressure Project I decided on 3 different scenarios:
The way I spent my time for this pressure project was as follows: Hour 1: Ideation of the different scenarios Hour 2: Setting up the different scenes Hour 3: Asking for help on ‘actors’ I didn’t know existed or how to do certain things within Isadora. (Thank you Oded!) Hour 4: Playing, debugging, watching, fixing. Process: For those who are interested (and for my own reference) here’s the list of actors that I used within the patch:
Feedback: (sorry I haven’t learned everyone’s names!)
–Izzy patch could use more of a choice for what color is used to draw on the screen. –The clear instructions to push certain keys and what was going to be used for the experience was a good touch. –The sense of urgency was nice. –Fix the small bug where if you restart the experience it jumps to the end without letting the user draw. –Change the color countdown on the draw screen to something more noticeable (white?) Response: -I think this was a wonderful experience. I haven’t ever considered the idea of a ‘pressure project’ before. But after working through, I am excited for the next one! My approach was pretty straightforward in terms of design process: Ideate, Create, Test, Fix, Test, etc. -I think next time I will have more people try it before I get the chance to present again as I only had one other person attempt the experience. But, this showcase actually helped me find the bug in my system as well! I couldn’t find the time (or the solution) to why it was happening, but it shows the power of ‘performing’ your piece before the final show to find any errors. -I’m grateful to have seen everyone else’s project too, and I also appreciated being able to look at the ‘guts’ of their Izzy patches. I learned a few new things in terms of using ‘User Actors’ in an effective way–as I didn’t use any in the first place. It was unfortunate that I couldn’t connect up a “Listener” actor correctly in the end, but the only state change would have changed the ending photo. Regardless I enjoyed working on this, the experience, and the feedback from my peers. -Tay Comments are closed.
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May 2020
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